Supermassive Games, oltre 70 licenziamenti tra i costi crescenti del gaming

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Supermassive Games, oltre 70 licenziamenti tra i costi crescenti del gaming

Supermassive Games taglia oltre 70 posti di lavoro dopo una consultazione: costi crescenti, impatto su progetti e attivit, tra le pressioni del settore.

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Supermassive Games taglia oltre 70 posti di lavoro dopo un processo di consultazione, tra costi in aumento e nuove pressioni sul settore. I licenziamenti ridisegnano le attivit dello studio e aprono interrogativi sui progetti in corso.

Frank Tindle, former IT and Facilities Director at Supermassive Games, confirmed that more than 70 employees were let go following the consultation process announced in August. The studio had initially warned up to 75 positions could be removed to ensure company sustainability, and the ex?directors LinkedIn post put the final figure at over 70, including:

  • developers,
  • artists,
  • producers and
  • support staff.

After 16 years with the British studio behind Until Dawn and The Dark Pictures Anthology, Tindle became one of the most visible faces of the reduction, sharing his departure publicly while urging other firms to consider the displaced talent.

Consultation Process Led to Over 70 Job Cuts

Supermassive Games opened the redundancy consultation on 11 August, framing the move as necessary for long?term viability. The company explained that the procedure could eliminate up to 75 roles across multiple departments, emphasizing a commitment to support affected staff throughout. By early October, the process appeared complete, with several former employees confirming their exit on social media. While the studio has not released an official final count, Tindles testimony provides the most concrete figure to date, aligning with the initial upper bound of 75 positions. The reduction represents roughly 17 percent of a workforce that exceeded 400 people before the cuts.

Impact on Studio Operations and Projects

The scale of the layoffs raises questions about ongoing development work. Supermassive continues to advance titles tied to its core intellectual properties, including The Quarry and upcoming entries in The Dark Pictures Anthology. However, the loss of experienced developers, artists and producers could slow production timelines or force scope adjustments. The company has yet to comment on specific project status, leaving employees and partners awaiting clarification. In the interim, Tindle offered to help connect former colleagues with potential employers, highlighting the broader talent pool now available in the market.

Broader Gaming Industry Facing Similar Pressures

Supermassives cuts reflect pressures also affecting other studios. Ninja Theory has faced comparable job reductions, while rising development costs, longer production cycles and uncertain sales make budgets harder to sustain. Public sources cited here do not provide a reliable sector-wide total for 20242025, so these cases show a broader pattern but do not establish its overall scale.

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